Above and Beyond KM

A discussion of knowledge management that goes above and beyond technology.

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This publication contains my personal views and not necessarily those of my employer. Since I am a lawyer, I do need to tell you that this publication is not intended as legal advice or as an advertisement for legal services.
  • He nearly broke my nose yesterday. We were both walking at the typical New York City pace (fast), when I rounded the corner and almost ploughed right into him. If we hadn’t stopped ourselves in time, we would have had a broken nose or two.

    What happened?  We were walking in opposite directions in tunnels that connected two separate subway lines.   The problem was caused by the architect and builders of those tunnels who clearly didn’t spend even one nanosecond thinking about traffic patterns. If they had, they wouldn’t have created a path that put this man and me on a  collision course.  Since we both were essentially blind going around that corner, we had to rely on the foresight and thoughtfulness of the architect and builders.  Unfortunately, their design let us down.

    Now think about the paths you create in your various knowledge management systems.  Have you designed them thoughtfully, taking care to make things simple and intuitive for your users?  Or, have you set your users up for frustration and, possibly, a broken nose?

    ***********************

    Here are some additional resources if you’re interested in reading about usability and design:

    [Photo Credit:  rytc]

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  • In Rousseau’s social contract, people surrendered part of their autonomy to a central authority in order to gain the benefits of civil society, not least among which were social order and personal security.  In the Internet’s social contract, we seem to have given up our bargaining power.  All too often we surrender our privacy because of laziness and inertia.  Of course, we dress it up by claiming that a loss of privacy is the cost of increased efficiency.  Thanks to the open way we transact much of our social and personal business online, there is very little that can’t be found out about us with minimal effort. Given the ubiquity of Google, much of our lives are discoverable by Google.  Your e-mail?  Google has it.  Your social media exchanges?  Google is indexing those as well.

    I don’t mean to pick on Google.  Let’s look at Facebook.  People flock to that platform daily, jump in with both feet, and start recording the minutiae of their lives in this public forum.  How many of them bother to look at, much less do something about, the privacy options Facebook provides? And, what about all those online retailers who know not only what you buy, but what catches your interest as you browse their inventory.

    Did we mean for this to happen?  Should we just roll-over and take it or is this something we should fight?

    I’ve posted below a video from Google that discusses their alternative to the Internet’s lack of privacy.  Google calls it the Opt-Out Village.  While the video is tongue-on-cheek, it does provide a sobering reminder of how much of our privacy we’ve surrendered.  I suspect Google considers privacy an over-valued relic of the past.  And, based on our recent behavior, it’s hard not to reach that conclusion.  But is that a fair conclusion?  On the other hand, do we deserve privacy when we seem to value it so little?

    Google’s Opt-Out Village:

    [Hat tip to Neil Richards for passing on the Google video link.)

    [Photo Credit:  Mikey G Ottawa]

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  • If you ask users, they might well tell you that in their experience of KM and IT implementations, the old saying sadly holds true:  “There’s many a slip twixt the cup and the lip.”  That saying captures what often happens when law firm knowledge management and IT personnel start building systems to “meet user requirements.”  Lots of well-intentioned folks spend far too much time worrying a problem to death and yet, in the process, sometimes lose sight of what the end-user actually needs or wants.  The best cure for this malady is to stick as closely as possible to the user during each of the requirements gathering, design and implementation phases.  And, as you’re doing this, make sure that your work product reflects at each stage the users’ growing understanding of the tool and your growing understanding of the users.  Otherwise, you’ll end up with a system that faithfully follows the initial requirements document while missing the mark on what the users ultimately realize they needed all along.

    For those of you who read this blog post by e-mail or via an RSS reader, please do take a look at the image above.  I promise it will be worth your while.

    [Photo credit:  Dullhunk]

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  • Pearls of wisdom sometimes turn up in the unlikeliest of places. In this case, I was sitting through yet another vendor presentation when the voice behind the PowerPoint slides said: “Make doing the right thing the easy thing.” Brilliant.

    When we deploy new technology or knowledge management systems, we have enormous influence over the users.  We set up the expectations of “normal” behavior and provide the tools.  In the course of our planning, we identify the optimal ways of using the tool and hope that our users will agree and use it as planned.  All too often, that doesn’t pan out.  Why?  Even assuming you’ve chosen the correct tool for the job, things can still go off the rails if you aren’t careful in your design.  Here are some of the usual problems that result:

    • The “right thing” is largely theoretical and is the product of over zealous but well-meaning people in IT and KM who haven’t had the front line experience of delivering service directly to a client of the firm.
    • The “right thing” requires so many steps that you’d have to be a plaster saint to comply.
    • The “right thing” addresses a “wrong thing” of which the users were blissfully ignorant.  If they don’t understand (or care about) the problem, they won’t assist with the solution.

    On the other hand, since you’re the one setting up the system, you have a ton of flexibility (or at least as much as the vendor will provide) in organizing things for the convenience of your users.  Equally, with a little forethought you can help guide them to better behavior:

    • Change the default options so that the preferred behavior is the one that occurs automatically.  Interesting work has been done in the area of automatic enrollment for 401K programs, for example.  By changing the default from opt in to opt out, the number of participants has increased dramatically.  Unfortunately, since the default in many employer retirement programs assumes minimal contribution, people aren’t taking advantage of their total 401K opportunities.  Perhaps this is a place where further adjustment of the default setting might be helpful.
    • Be sure that your user interface assists rather than impedes doing the right thing.  More often than not, it’s the UI that frustrates the user so much that they just don’t have the energy to overcome it in order to do the right thing.
    • Demonstrate the rewards of doing the right things and keep track of the cost of doing the wrong thing.  These statistics can demonstrate the real impact on the enterprise of your planning and design choices.

    Before you deploy any system, take a little extra time to confirm that you’ve identified what the “right thing” is AND that you’ve created a system that makes it easy to do that right thing.  If you haven’t, you might as well save yourself a boatload of pain and just go back to the drawing board now.

    [Photo Credit:  Jungle Boy]

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  • Our society has made a fetish of linear thinking. We’ve been trained to expect that A will lead to B, which in turn will lead to C. We breathe a sigh of relief whenever we experience what Webster’s New Millennium Dictionary of English describes as a “step-by-step progression where a response to a step must be elicited before another step is taken.”  All of this is deeply comforting — even when it is not entirely appropriate.

    In the June 2009 issue of KMWorld Magazine, Dave Snowden recounts an experience from the beginning of his career in which he elected to design a new system in a manner that didn’t fit well within established design methods.  He was creating something that had never existed before and decided early on that IT’s usual linear approach wasn’t going to work.  In fairness, it sounds like he initially did try to conform.  However, once he set about to gather requirements he quickly discovered that

    …few if any of the users had any idea of the capabilities of software.  As a result, if you asked them what they wanted, they told you what they currently did, or asked for automation of existing processes.  To use an adage of that time, `Users say they know what they want until they get it, and then they want something different.

    Instead of IT’s traditional linear approach, he adopted an iterative method whereby he and his clients engaged in a more curvaceous  “co-evolutionary process” to develop the new system.  Drawing on his own substantive experience of the work his clients were trying to do, he approached the design effort in the following way:

    …I could talk with the users in their own language; go away and develop a module with real data; and create reports, monitoring screens and other processes based on a synthesis of my knowledge, the stated needs of the client and my knowledge of the technology.  The application would work in novel ways, users would find new ways of working, and modifications would be agreed upon.  Over the course of a year, a powerful application emerged that was very different from anything that either the user or I could have defined.

    In many ways, this is a textbook description of how to implement social media tools within the enterprise.  Work iteratively with your users, create opportunities to learn from each other and from the tool using a series of “safe-fail” experiments, stay in beta for as long as it takes to reflect user reality in your tool, and don’t be afraid to step off the straight and narrow path of linear thinking.  To be clear, this is not a recommendation that you abandon all logic in your design and implementation.  Rather, it is a reminder that there can be great beauty and greater rewards in following a more circuitous route.

    [Photo Credit:  Headsqueeze]

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  • I recently saw adults behaving very badly in God of Carnage.  And then courtesy of the Metropolitan Opera’s iconic production of the Ring Cycle, I saw gods behaving badly, mortals behaving badly, giants behaving badly, dwarfs behaving badly … you get the picture.  All of this aberrant behavior started me wondering about how we factor user behavior into our knowledge management planning and deployments.  I suspect that most of us do our planning on the basis of archetypal users or personas.  With personas, we create imaginary users who embody a range of behavior, but often lack the particularity of individual users.  In the context of law firm knowledge management, we think of The Partner, The Associate, The Legal Secretary, The Administrator.  Of course, there isn’t a single person in the firm who acts exactly like one of these “users,” but that doesn’t stop us from relying on this fiction.  Unfortunately, the fact that our actual users aren’t quite like our design personas means that our planning may not properly take into account their daily behavior.

    Now, all of this careful planning assumes that people will behave well (or at least rationally or predictably) most of the time.  But what happens when they behave badly?  You don’t think this happens?  What about the recalcitrant lawyer who simply will not fill out a profile page correctly in the document management system?  Or the person who routinely stores client-related e-mails in their Outlook folders without ensuring they are copied into the Firm’s record management system promptly?  After watching God of Carnage and Wagner’s masterpiece, I’m left wondering if we should do more planning based on the assumption that people will behave badly more often than not?

    [Photo Credit:  kmevans]

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  • If you don’t believe design matters, read this post, buy a can of Altoids and reconsider. I heard a great story at lunch on Sunday of a presentation made by Claudia Kotchka, Proctor & Gamble’s design and innovation maven, who explained what made Altoids great. And then, to drive the point home, showed her audience what would result if the green eye shade guys designed Altoids. Once they removed the tin (too expensive) and the paper (unnecessary), they ended up with something Claudia Kotchka calls “Proctoids.” The packaging was “a box made of cheap white plastic from P&G’s baby-wipe containers.” Very appealing. In fact, according to one report, “[w]ith uniform beige ovals jammed into the container, fewer colors on the lid, and no paper, Proctoids taste like Altoids, but they look as appealing as a pile of horse pills.” Unfortunately, people aren’t as willing to pay the 400% premium for unappealing horse pills in a plastic case as they are for the pleasure they get from opening that Altoids tin.

    Now, let’s think about knowledge management systems as if they were P&G consumer products. What would your intranet look like if Claudia Kotchka was in charge of its design? What about your blogs and wikis? Your document management system? Not sure? Well, here’s the test: Would the lawyers in your law firm pay a 400% premium to use your KM system? If not, you should consider applying Claudia Kotchka’s design principles as reported by Chas Martin at Innovativeye:

    1. Make it user centric through a deep understanding of user habits [and] need – physical and emotional.

    2. Make it collaborative. Never work alone. There is no one right answer, so it’s not cheating to share information. A mix of skills are essential. (See Ten Faces of Innovation)

    3. Challenge Mental Models. Ask different questions. The problem will look different, requiring a different type of solution.

    4. Abductive. Start with prototype solution and test it. Learn backwards and logic the way to explain the result.

    5. Experimental. Designers prototype with visual and tangible models. It’s easier to discuss something you can see. Prototyping starts the dialogue. It’s not the solutions, but [the] first of a continuous series [of] possible solutions. The second version can be radically different.

    Good design is about problem solving, making things work better, and finding new opportunities. According to Tom Armitage, web developer at Headshift, “Design is not how it looks.” A.G. Lafley, the CEO of P&G, understood this when he asked Claudia Kotchka to incorporate design into P&B’s approach to business. In his words: “The goal is to transform the company from a place that’s good at selling `more goop, better’ into one whose products infuse delight into customers’ lives.”

    Are your customers as happy as P&G’s? If not, make sure you incorporate the principles of good design at the planning stages of any KM implementation to ensure an end-product that works beautifully and delights your users.

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  • There is an old adage: “A place for every thing and every thing in its place.” And yet, if you’ve ever shared space with another human being, you know how hard it can be to (i) identify that one place and (ii) get everyone to put each thing in its “proper” place. (As I write, I’m staring at a bottle of dish washing liquid that always ends up on the “wrong” side of the kitchen sink, despite my best efforts!)

    So why is it we think we can do better in our law firm knowledge management programs? The reality is that people often define the “proper place” for content differently. You only have to look at the variations in social bookmarking to see this. So, for example, instead of creating a rigid top-down taxonomy that imposes a regime of a single place for each thing (and then devoting the necessary resources on enforcement), why not spend your energy creating systems that allow users to organize the content as they see fit? After all, the point is to enable their easy use of the content — it really isn’t about ensuring that they find and use that content only in particular places.

    At the end of the day, the purpose of the adage of one thing/one place is to eliminate options so that that you always know where to find your keys, your wallet, your cellphone, etc.  With the advanced search tools available today, we don’t need to worry about this quite the same way when it comes to electronic content. So instead of enforcing a single way of doing things, meet your users where they are. I guarantee they’ll be happier  – and then so will you.

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  • Let me introduce you to My Little Pony Scootaloo. According to the manufacturer, “SCOOTALOO pony loves to play games and be outside. She’s always on the go to meet and play outdoors with all her pony friends!” The suggested retail price for this toy is US$4.99.

    To be honest, My Little Pony is not something I’ve spent any time thinking about before, but last Saturday night I couldn’t avoid thinking about it as I watched a My Little Pony toy just like the one pictured get auctioned to the audience at the current Broadway revival of Equus. After the curtain call, the cast asked the audience to bid on the toy in order to raise money for Broadway Cares/Equity Fights AIDS. By the time the bidding ended, they had raised US$800. That’s impressive considering the prize normally sold for US$4.99.

    What accounts for this incredible increase? You can find chapter and verse online about the psychology of auctions. Were the folks who bid on the toy completely irrational? Some (like Seth Godin) would say yes. However, that isn’t the complete answer. What I observed that evening was an audience that got caught up in the excitement of the show, the unscripted interaction with the cast, and the perceived value of the prize. It should be noted that the perceived value likely had less to do with the great work Broadway Care/Equity Fights AIDS does and more to do with the fact that members of the cast (including Daniel Radcliffe of Harry Potter fame, Richard Griffiths (History Boys) and Kate Mulgrew (Star Trek: Voyager)) had autographed the toy.

    People don’t always act rationally. However, people do tend to react predictably — if you know enough about human nature. When implementing a knowledge management program don’t assume that people will always do the right thing or even the sensible thing. People usually just do the thing they’ve always done. But they can be swayed by powerful countervailing forces. So while you’re drawing up your neat, logical plans on paper, make sure you spend a little time thinking about human psychology, documented user behavior, and key elements of your law firm’s organizational culture. That way you can plan for the way the very real people in your law firm are most likely to react. And, if a countervailing force is needed, you can dedicate the necessary time and effort to arranging it. To be clear, this is less about offering incentives (which according to many do not work), than it is a warning that perfect paper plans that assume rational user behavior rarely result in flawless implementations. Above all, you need to account for the messy and sometimes mysterious behavior of the users you are trying to help.

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  • In my earlier post today, KM and the Pantyhose Fallacy, I begged the indulgence of my male readers with the following words: “Stick with me, gentlemen. I’m sure there’s a male equivalent to this that I haven’t thought of yet.” Well there is an equivalent (or near equivalent) that is instructive: pants.

    Traditionally, better quality men’s trousers have been sold in the following manner: they are ready to wear except for the fact that the hem is unfinished so that each wearer can tailor their pant legs to suit their individual preferences. This is a great example of the new operating principle I proposed in my prior post with respect to how we should deploy knowledge management tools in the 21st century:

    Facing this challenge requires switching from anodyne mega projects to deploying technology that is capable and robust enough at the core to permit users to lightly tinker with its functionality around the fringes without requiring a team of IT experts. Following this path, you should end up with tools that perform their basic functions reliably and well, while allowing individual users to tailor those tools to meet their immediate needs.

    This will require a new kind of discipline from knowledge managers and their IT colleagues. Rather than looking for an application that merely meets the expectations of the lowest common denominator of users, we’ll need to look for intelligently-engineered apps that do the basics well but that can be tweaked by users to meet their (reasonable) needs. The trick here is to find software that permits this kind of tailoring, yet does not require a great deal of money, training, time or IT intervention to accomplish the modifications. In other words, wiki-like simplicity and Facebook-like flexibility.

    Here endeth my disquisition on knowledge management and clothing — at least for now!

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